This page contains links to the API specification that descibes the classes
and functions that make up the GridSlammer toolkit. The information
in these pages is likely to change significantly during the early revision
of GridSlammer. There are alreadu several major changes I plan to
And no doubt a bunch of other things I haven't thought of will be added.
The parameters to ConnectToGrid will be collapsed into a single structure
that is passed in. Otherwise, the parameter list could grow unweildy
Currently, just about everything in the classes is declared public.
This is just plain sloppiness on my part and will change as GridSlammer
A whole new set of variables and methods will be added to handle sound
the four primary classes in the GridSlammer toolkit. Click on
the individual class name to see a detailed discription of the class.
||Defines the graphics technology used and the visible window that the
game is rendered into
||An interactive game object, usually a game character or part of the
terrain. Throughout this document, instances of CGridObj or any derived
class will be refered to as a Grid Object.
||Derived from CGridObj, it has additional capabilities, including the
ability to change position (move) within the grid.
||A container for the game objects. It containes the active game
map and the position of Objects within it.
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